@startuml
sprite $vr_cardboard [48x48/16] {
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003EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFA77BFFFFFFFFFFFFFFFFFE868DFFFFFFFF500
00DFFFFFFE300004FFFFFFFFFFFFFFFB000009FFFFFFF500
00DFFFFFF40000005FFFFFFFFFFFFFD0000000CFFFFFF500
00DFFFFFD00000000EFFFFFFFFFFFF600000005FFFFFF500
00DFFFFFA00000000BFFFFFFFFFFFF400000002FFFFFF500
00DFFFFFB00000000DFFFFFFFFFFFF500000003FFFFFF500
00DFFFFFF10000002FFFFFFFFFFFFFA00000008FFFFFF500
00DFFFFFFA000000BFFFFFFFFFFFFFF4000003FFFFFFF500
00DFFFFFFFB3004CFFFFFFFFFFFFFFFF81017FFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF724BFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFF40000CFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFB000003FFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFF4000000CFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFD00000005FFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFF600000000DFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFD0000000005FFFFFFFFFFFFFFFF500
009FFFFFFFFFFFFFFE300000000009FFFFFFFFFFFFFFF200
0008CCCCCCCCCCCB810000000000004ACCCCCCCCCCCB4000
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}


!define FA5_VR_CARDBOARD(_alias) ENTITY(rectangle,black,vr_cardboard,_alias,FA5 VR_CARDBOARD)
!define FA5_VR_CARDBOARD(_alias, _label) ENTITY(rectangle,black,vr_cardboard,_label, _alias,FA5 VR_CARDBOARD)
!define FA5_VR_CARDBOARD(_alias, _label, _shape) ENTITY(_shape,black,vr_cardboard,_label, _alias,FA5 VR_CARDBOARD)
!define FA5_VR_CARDBOARD(_alias, _label, _shape, _color) ENTITY(_shape,_color,vr_cardboard,_label, _alias,FA5 VR_CARDBOARD)
skinparam folderBackgroundColor<<FA5 VR_CARDBOARD>> White
@enduml